Would’ve rather seen them take a shot on first down.WTF. You need first downs and your going for home runs. Moron
Would’ve rather seen them take a shot on first down.WTF. You need first downs and your going for home runs. Moron
Yeah we were up 14 in that gameI wouldn’t consider the Washington loss a Tomlin Special, WFT has a great D.
Would help if those 5 losers in front of him could block more than air.Sure looked like Ben had his mind made up well before the snap he was throwing to Washington.
Not sure how much of that is Ben or how much is Ticnher. But there were no revivers even in the middle of the field4 throws and none even close against a team that was waiting to lose the way they do all of the time.
Would help if those 5 losers in front of him could block more than air.
He wasn’t wrong when he said hell would be unleashed in December...Can’t wait to hear MT cliches
Again....since 2011 SB loss, the Steelers under Tomlin have lost at least 2 games against very inferior foes and QB’s that have cost them either a BYE, Division, or Wild Card.He wasn’t wrong when he said hell would be unleashed in December...![]()
Interesting, would’ve never known that.
I would normally agree with you because Tomlin has definitely had a history of losing to 1 or 2 teams most years that they never had any business losing to.Again....since 2011 SB loss, the Steelers under Tomlin have lost at least 2 games against very inferior foes and QB’s that have cost them either a BYE, Division, or Wild Card.
Whatever it is it’s a lack of focus in these games and the media can sugar coat it. The apologists can blame other things. But it’s the same thing year after year.
And it ultimately comes back to bite them.
Regular season success is nice and other fan bases would die to have the Steelers success the last 10 years....I get it. It’s written in the Pittsburgh media every year Tomlin gets heat from the fan base.
But it is the same sad story. Something is wrong. And it’s not just this year. The mentality of this team becomes inept in these type of games.
But I’m just a stupid fan. All hail the Regular Season Record!!
Last 2 yearsAl Villanueva really got exposed tonight.
Absolutely the biggest issue for sure. They have all gotten old and they flat out suck. They have worn down and now not only can they not run block, they can't pass block either. They need to draft as many lineman as they can next year, what they have is shot and puts on a shit-show every week.Would help if those 5 losers in front of him could block more than air.
Would help if those 5 losers in front of him could block more than air.
When you explain it like that, it makes a lot of sense. I’ve always harped on teams for not going for two when they score a TD after being up by one (e.g. 10-9, 7-6, etc.), but this seems like another good time to attempt it. Thanks for the rundown.Here's a cut and paste from the other thread:
Secondly, here's the reason that you go for two when you score down 14. Let's assume for our purposes that you have a 50% chance to make a two pointer. I don't know what the exact current NCAA percentage is, but it is always close to 50%, and it will make the math easier, so let's go with it. If you go for two and you make (50% chance) it then you are down six, so if you score again and you make the extra you win. So, 50% chance that if you score two touchdowns you win.
If you go for two and you don't make it, then when you score the second touchdown obviously you have to go for two. If you make it (50% chance) the game is tied and you go to overtime. Let's again assume that for teams of this stature that overtime is approximately a 50-50 proposition for either team. So half the time that you get to this point you win and the other half you lose. And of course if you go for two the second time and don't make it you lose.
So add up all the win/loss percentages. If you go for two the first time and then play the rest of the game out you will win the game approximately 62.5% of the time (5/8) and you will lose the game approximately 37.5% of the time (3/8). Which would mean that most teams should go for two when they score a touchdown when they are down by 14 points late in the game EVERY TIME.
Now there are other things that play into that. If your team is really good at making two pointers (I'm not sure that anyone actually goes for two enough to know this for a fact) then you should be even more likely to go for two the first time, because your win percentage would be even greater than 62.5%. And you also have to take into account what you think your chances of winning in overtime are. For instance last night Florida's defense had been on the field a lot. If the coaches thought that if they went to overtime they had less than a 50% chance then they should be more likely to go for two, because not going for two increases the chances the game goes to overtime where you are more likely to lose. On the other hand, if something about the game situation (for instance the other team's starting quarterback just got carted off the field) makes you think that you are more than 50% likely to win in overtime then you might prefer to play for overtime and take your chances there.
So the fact of the matter is, teams should basically always go for two if they find themselves in the situation that Florida found themselves in last night. The problem isn't going for two, the problem is being so ill-prepared that you have to waste a timeout before you go for two.
You’re half rightBut I’m just a stupid fan. All hail the Regular Season Record!!
Here's a cut and paste from the other thread:
Secondly, here's the reason that you go for two when you score down 14. Let's assume for our purposes that you have a 50% chance to make a two pointer. I don't know what the exact current NCAA percentage is, but it is always close to 50%, and it will make the math easier, so let's go with it. If you go for two and you make (50% chance) it then you are down six, so if you score again and you make the extra you win. So, 50% chance that if you score two touchdowns you win.
If you go for two and you don't make it, then when you score the second touchdown obviously you have to go for two. If you make it (50% chance) the game is tied and you go to overtime. Let's again assume that for teams of this stature that overtime is approximately a 50-50 proposition for either team. So half the time that you get to this point you win and the other half you lose. And of course if you go for two the second time and don't make it you lose.
So add up all the win/loss percentages. If you go for two the first time and then play the rest of the game out you will win the game approximately 62.5% of the time (5/8) and you will lose the game approximately 37.5% of the time (3/8). Which would mean that most teams should go for two when they score a touchdown when they are down by 14 points late in the game EVERY TIME.
Now there are other things that play into that. If your team is really good at making two pointers (I'm not sure that anyone actually goes for two enough to know this for a fact) then you should be even more likely to go for two the first time, because your win percentage would be even greater than 62.5%. And you also have to take into account what you think your chances of winning in overtime are. For instance last night Florida's defense had been on the field a lot. If the coaches thought that if they went to overtime they had less than a 50% chance then they should be more likely to go for two, because not going for two increases the chances the game goes to overtime where you are more likely to lose. On the other hand, if something about the game situation (for instance the other team's starting quarterback just got carted off the field) makes you think that you are more than 50% likely to win in overtime then you might prefer to play for overtime and take your chances there.
So the fact of the matter is, teams should basically always go for two if they find themselves in the situation that Florida found themselves in last night. The problem isn't going for two, the problem is being so ill-prepared that you have to waste a timeout before you go for two.
When you explain it like that, it makes a lot of sense.
Was going to hit him up with the Monty Hall Paradox next
You have to take your team into accountThat's just the bare bones of it with some assumptions baked in (for instance that assumes that you will always make your extra points if you kick them), but the percentages are only going to change a little bit one way or the other if you slightly increase or decrease your chances of making a two pointer or your chances of winning in overtime.
They need to use Claypool as their deep threat. He is a freak athlete.
That's just the bare bones of it with some assumptions baked in (for instance that assumes that you will always make your extra points if you kick them), but the percentages are only going to change a little bit one way or the other if you slightly increase or decrease your chances of making a two pointer or your chances of winning in overtime.
The plays that hurt them most early in the game were the Canada special. Motion, running against motion, running with motion, the jet sweep (sorta).Not sure how much of that is Ben or how much is Ticnher. But there were no revivers even in the middle of the field